Darts has its own language. Here you'll find every term used in the app and in this help. In the articles they are underlined: tap one to see the explanation right away.
- Throw
- Who throws first in a leg. The throw alternates from leg to leg so that nobody has a lasting advantage.
- Visit
- The three darts you throw one after another before it's the next player's turn. Also called a "round" or "turn".
- Set up
- Reducing a score so that a comfortable double is left. With 59 left, for example, a 19 sets up double 20.
- Bull-off
- Everyone throws one dart at the bull. Whoever lands closest to the centre starts the game or wins a tie.
- Average (3-dart average)
- The average points you score per visit of three darts. Casual players are often between 30 and 50, pros above 90.
- Best of
- At most the stated number of legs is played. In "best of 5", whoever has 3 legs first wins.
- Big Fish
- The highest possible finish: 170 with treble 20, treble 20 and bullseye.
- Bogey number
- A score below 170 that can't be finished in one visit with double out: 169, 168, 166, 165, 163, 162 and 159.
- Bot
- A computer opponent. It aims at a segment and scatters like a person, at a fixed skill level.
- Bull
- The green ring around the centre of the board. It's worth 25 points and is also called "single bull".
- Bullseye
- The red dot in the centre of the board. It's worth 50 points and counts as a double, so it can finish a leg with double out.
- Checkout
- Finishing a leg: bringing the score to exactly 0, with double out with a double as the last dart. Also called a "finish".
- Checkout rate
- How many of your darts at a double to win a leg hit. 3 hits from 12 attempts are 25 %.
- Cricket
- A game in which you hit the numbers 15 to 20 and the bull three times each to "close" them while collecting points.
- Double
- The narrow outer ring of the board. A hit counts twice: double 20 (D20 for short) is worth 40 points.
- Double in
- A rule where your points only count once you've hit a double. Until then your starting score stays put.
- Double out
- The usual rule: the last dart of a leg must be a double or the bullseye. A score of 1 left can then no longer be played.
- First 9
- Your average over the first three visits (nine darts) of a leg. It shows how well you score before it comes to checking out.
- First to
- Whoever wins the stated number of legs or sets first wins the match. "First to 2 legs" means two won legs are enough.
- Favourite double
- The double you like most or hit most reliably. The checkout help can base its routes on it.
- Leg
- A single game from your starting score down to 0. Several legs make a set or a match.
- Marks
- Hits in Cricket: a single is one mark, a double two, a treble three. Three marks close a number.
- Master out
- The last dart of a leg must be a double, a treble or the bullseye.
- Miss
- A dart without points: off the board, outside the double ring or bounced out. In the app you tap "Miss" for it.
- MPR
- "Marks per round": how many marks you hit per visit on average in Cricket. From about 2 you're playing solidly.
- Nine-darter
- A 501 leg with only nine darts, the perfect leg. Even pros rarely manage it.
- Oche
- The throwing line you stand behind when throwing. In steel-tip darts it's 2.37 m from the board.
- Remaining
- The points you still need in an X01 leg to reach 0. It's shown large on your player card.
- Segment
- One of the 20 cake-slice-shaped areas of the board. Each has a number from 1 to 20 and a single, double and treble area.
- Set
- A group of legs. Whoever wins enough legs wins the set; whoever wins enough sets wins the match.
- Shanghai
- Single, double and treble of the same number in one visit. In the party game of the same name, it wins you the game instantly.
- Single
- The large areas of a segment. A hit scores the plain number: single 20 is worth 20 points.
- Single out
- Any dart may finish the leg if it brings the score to exactly 0. Good for beginners.
- Steel-tip darts
- Darts with a metal point thrown at a sisal board. The app scores steel-tip darts; for soft-tip, Cricket has a variant without the bull.
- Ton
- A visit of 100 points or more. The maximum is 180 points with three treble 20s.
- Triple
- The narrow inner ring of the board. A hit counts three times: treble 20 (T20 for short) is worth 60 points.
- Bust
- You've scored more points than you needed, or left a score of 1 with double out. The whole visit then doesn't count.
- Handicap
- Different starting scores or rules for players of different strength, so everyone has a fair chance.
- White Horse
- In Cricket, three trebles on three different, still open numbers in one visit.
- X01
- The umbrella name for 301, 501 and similar games: everyone starts with the same score and counts down to exactly 0.